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1. [Feedback] Last feedback before a break - in Feedback/Requests [original thread]
Here below is my final feedback before I go on an extended break from Dust. To put it in perspective: I'm a vet since closed beta that capped out every week for a close to a year fully boosted. That being said I've had huge faith in this game and ...
- by Wombat in combat - at 2014.01.28 23:13:00
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2. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
A bit late to the party but here is my honest feedback where I have any opinion at all. For context I've been playing logistics since closed beta so I've been using those tools on a regular basis. Drop Uplinks - Increased spawn time, I do not l...
- by Wombat in combat - at 2014.01.28 21:52:00
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3. [Requests] No refund on broken vehicles - in Feedback/Requests [original thread]
I agree that this needs some tweaking. Maybe increase the time the vehicle would stand still after being recalled. Currently the vehicle near instantly disintegrates once you've recalled it. What about introducing a delay, so that the vehicle woul...
- by Wombat in combat - at 2013.11.26 06:29:00
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4. [Request] Now that racial assault rifle variants are very near.... - in Feedback/Requests [original thread]
I'd vote Blaster Riffle, indicates short range, appropriate as it's the shortest range riffle.
- by Wombat in combat - at 2013.11.26 06:21:00
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5. Monetizing Dust: 3 things to improve the health and wealth of the game. - in Feedback/Requests [original thread]
1. Boosted SP : I think CCP needs to put more emphasis on the value of boosted SP. I think booster efficiency should be doubled. That and I'd like to see a change in how boosters fundamentally work. I think running boosters should earn you SP fas...
- by Wombat in combat - at 2013.11.26 06:15:00
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6. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
This is how I would like to see it: 1. Retroactive rollover SP. If you miss out on a week you can catch up later. Active SP pool for new accounts would be 190,400 SP * weeks since game release + extra SP granted in 2x and 3x SP events. Meaning ne...
- by Wombat in combat - at 2013.11.15 21:25:00
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7. [Request] Scaled WP awards for Nanite Injectors - in Feedback/Requests [original thread]
+1 Exactly as it should be.
- by Wombat in combat - at 2013.11.14 06:17:00
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8. [Request] Idea to improve Nanite Injectors - in Feedback/Requests [original thread]
I'd say there is no need for damage resistance. The way to fix it IMO would be to make it such that the advanced and prototype injectors would give you the extra amount of WP as if you had repaired it with a repair tool. Also, I like the idea of n...
- by Wombat in combat - at 2013.11.12 18:08:00
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9. [Feedback/Hypothesis]A hypothesis on how equipment effects lag - in Feedback/Requests [original thread]
Without knowing for sure I'd say the majority of the lag comes from hive/uplink spamming and constant active scanner usage. I'm in favour of putting a hard cap of 4 types of hives and 4 types of uplinks per player. It would alleviate the following...
- by Wombat in combat - at 2013.11.12 17:55:00
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10. [Request] Better Shield Scaling - in Feedback/Requests [original thread]
Militia should have the same amount as Std but just higher PG/CPU. I'm not convinced though that increasing the values is the right way to fix the situation, if so at least not by that much. What I do agree with though is the Advanced Shield exten...
- by Wombat in combat - at 2013.11.12 17:48:00
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11. Let's get rid of the Militia Nanite Injector . - in Feedback/Requests [original thread]
The militia nanite injector, or any injector for that matter is not the problem. The problem is war points are being awarded right after you inject. In my opinion you should only get war points after your patient has survived at least X seconds (1...
- by Wombat in combat - at 2013.11.12 17:43:00
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12. [Feedback] I don't even care about Triple SP Week anymore. - in Feedback/Requests [original thread]
I agree that if CCP wants to draw players back to the game to play, leaving passive SP gain unchanged is not the way to do it. I'm afraid many players are pretty burned out after this.
- by Wombat in combat - at 2013.11.12 17:32:00
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13. [Feedback] I hate myself for having capped out - in Feedback/Requests [original thread]
So I just managed to cap out yesterday in the 3x SP event. It was a horrendous grind fest and I hated myself afterwards for having spent so much time on it. CCP, please triple passive (or at least double) SP gain if you will host this event again....
- by Wombat in combat - at 2013.11.12 17:28:00
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14. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
+1 And all that is fitted to the vehicle should also be salvaged. I like also the concept Blam! mentioned, to enable downed enemies to be "hacked" or salvaged for loot.
- by Wombat in combat - at 2013.11.05 17:09:00
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15. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
Drop uplink spammers do not care how long it takes for people to spawn, just increasing their chances that someone will spawn on theirs. Most of the time when DU are placed close together you can't tell anyway the timer on each. So I'm afraid this...
- by Wombat in combat - at 2013.11.01 17:11:00
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16. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
Nova Knife wrote: FWIW: The CPM pushed for the suit modifiers to be lower (and for core skills as well) when they approached us with the problem of why people were unhappy with the huge SP sink increase that came up with uprising's skill change...
- by Wombat in combat - at 2013.11.01 15:36:00
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17. A Dream: Re-Defining Progression - in Feedback/Requests [original thread]
+1 for a rollover system. It's long due. CCP was pretty clear in the beginning that the weekly cap was a temporary thing.
- by Wombat in combat - at 2013.10.31 23:19:00
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18. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
Stefan Stahl wrote: Do you want that second proto-suit a lot? Then it should be worth waiting for. *Activates thermal hardener before the flaming starts* *Switch to phased plasma ammo* Not really, it's just the only thing left for me to sink S...
- by Wombat in combat - at 2013.10.31 23:08:00
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19. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
There are 12 non-basic prototype suits in the game. Each has a special flavour opening up more fitting and gameplay options. IMO CCP should try to capitalise on this as it extends the fun of the game. It should be an enticing option to widen your ...
- by Wombat in combat - at 2013.10.31 19:24:00
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20. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
I'm currently in the process of acquiring my second prototype dropsuit (non-basic). It absolutely sucks. Grinding SP for 2 months just to have another suit for marginal differences is bonkers. I'd suggest reducing the multipliers from 8 to 6 or re...
- by Wombat in combat - at 2013.10.31 18:54:00
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